The Shadoweave setting is one that is very heavily focused around roleplay. Once you transition from a setting and campaign where combats are bountiful to one where a combat is rare and more of a skill challenge, a lot of the mechanics innate in D&D need to be reworked. This is mainly to keep the focus on the game grounded and skill oriented. Every class in the game should be capable in a setting with minimal combat.

This section will go over the various mechanical changes to the game in order to make this work. As with all things, changes are really up to the Dungeon Master’s discretion, and some changes can be ignored if it wouldn’t work for a particular campaign.


There are some general changes that should be considered within the setting when using any resources external to this specific Shadoweave guide (such as all of the published books).

These considerations are within the General Changes.


Anything that is derived from the ability scores (e.g. carry capacity or initiative).

Read about Ability Score Derivatives.


The biggest change is that of proficiency – it has been removed. Instead, characters can develop and build out their characters as they see fit. As a quick overview:

  • Characters now gain skill points they can use to increase their skills.
  • Characters now gain save points they can use to increase their saving throws.
  • Attack rolls are now a skill roll, and skill points are used to increase it.

Read about Revised Skill and Saving Throw System.


Backgrounds have been removed entirely. The bonus skills, tools, and languages are accounted for elsewhere.

The background feature is now replaced with Character Traits and Flaws.


All of the classes have some sort of changed required of them due to the change in focus from combat to roleplay and exploration.

Each class is given a page that goes over all changes made to any class features within the Class Changes.


Many spells will need their effects changed as well.

Read about the Spell Changes.