Level Proficiency Bonus Invocations Features Cantrips Spells Known Spell Slots Slot Level
1 2 - Warlock Archetype, Pact Magic 2 2 1 1
2 2 2 Eldritch Invocations 2 3 2 1
3 2 2 Pact Boon 2 4 2 2
4 2 2 Ability Score Improvement 3 5 2 2
5 3 3 - 3 6 2 3
6 3 3 Warlock Archetype Feature 3 7 2 3
7 3 4 - 3 8 2 4
8 3 4 Ability Score Improvement 3 9 2 4
9 4 5 - 3 10 2 5
10 4 5 Warlock Archetype Feature 4 10 2 5
11 4 5 Mystic Arcanum 4 11 3 5
12 4 6 Ability Score Improvement 4 11 3 5
13 5 6 Mystic Arcanum 4 12 3 5
14 5 6 Warlock Archetype Feature 4 12 3 5
15 5 7 Mystic Arcanum 4 13 3 5
16 5 7 Ability Score Improvement 4 13 3 5
17 6 7 Mystic Arcanum 4 14 4 5
18 6 8 - 4 14 4 5
19 6 8 Ability Score Improvement 4 15 4 5
20 6 8 Eldritch Master 4 15 4 5

Hit Points

Hit Dice: 1d8 per your Warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d (or 5) + 'your Constitution modifier per Warlock level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Saving Throws: Wisdom, Charisma
Skills: Choose two of the following: Arcana, Religion, Nature, Investigation, Intimidation, History, and Deception

Warlock Archetype Level: 1

At 1st level, you have struck a bargain with an otherworldly being of your choice. The beings are described in the official source material, as well as detailed below. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

Pact Magic Level: 1

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Cantrips

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots

Table: The Warlock shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known of 1st Level and Higher

At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of Table: The Warlock shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Invocations Level: 2

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Pact Boon Level: 3

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

Pact of the Chain

You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.

Pact of the Blade

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Pact of the Tome

Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Mystic Arcanum Level: 11

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

Eldritch Master Level: 20

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

Eldritch Invocations

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.


Agonizing Blast

Prerequisite: eldritch blast cantrip

When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.


Armor of Shadows

You can cast mage armor on yourself at will, without expending a spell slot or material components.


Ascendant Step

Prerequisite: 9th level

You can cast levitate on yourself at will, without expending a spell slot or material components.


Beast Speech

You can cast speak with animals at will, without expending a spell slot.


Beguiling Influence

You gain proficiency in the Deception and Persuasion skills.


Bewitching Whispers

Prerequisite: 7th level

You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.


Book of Ancient Secrets

Prerequisite: Pact of the Tome feature

You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.


Chains of Carceri

Prerequisite: 15th level, Pact of the Chain feature

You can cast hold monster at will—targeting a celestial, fiend, or elemental—without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.


Devil’s Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.


Dreadful Word

Prerequisite: 7th level

You can cast confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.


Eldritch Sight

You can cast detect magic at will, without expending a spell slot.


Eldritch Spear

Prerequisite: eldritch blast cantrip

When you cast eldritch blast, its range is 300 feet.


Eyes of the Rune Keeper

You can read all writing.


Fiendish Vigor

You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.


Gaze of Two Minds

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.


Lifedrinker

Prerequisite: 12th level, Pact of the Blade feature

When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).


Mask of Many Faces

You can cast disguise self at will, without expending a spell slot.


Master of Myriad Forms

Prerequisite: 15th level

You can cast alter self at will, without expending a spell slot.


Minions of Chaos

Prerequisite: 9th level

You can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.


Mire the Mind

Prerequisite: 5th level

You can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest.


Misty Visions

You can cast silent image at will, without expending a spell slot or material components.


One with Shadows

Prerequisite: 5th level

When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.


Otherworldly Leap

Prerequisite: 9th level

You can cast jump on yourself at will, without expending a spell slot or material components.


Repelling Blast

Prerequisite: eldritch blast cantrip

When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.


Sculptor of Flesh

Prerequisite: 7th level

You can cast polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.


Sign of Ill Omen

Prerequisite: 5th level

You can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest.


Thief of Five Fates

You can cast bane once using a warlock spell slot. You can’t do so again until you finish a long rest.


Thirsting Blade

Prerequisite: 5th level, Pact of the Blade feature

You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.


Visions of Distant Realms

Prerequisite: 15th level

You can cast arcane eye at will, without expending a spell slot.


Voice of the Chain Master

Prerequisite: Pact of the Chain feature

You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.


Whispers of the Grave

Prerequisite: 9th level

You can cast speak with dead at will, without expending a spell slot.


Witch Sight

Prerequisite: 15th level

You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.

Spell List

  • Cantrips
    • Chill Touch
    • Eldritch Blast
    • Mage Hand
    • Minor Illusion
    • Poison Spray
    • Prestidigitation
    • True Strike
    • Create Bonfire (EE)
    • Frostbite (EE)
    • Magic Stone (EE)
    • Thunderclap (EE)
    • Booming Blade (SCA)
    • Green-Flame Blade (SCA)
    • Lightning Lure (SCA)
    • Sword Burst (SCA)
  • 1st Level
    • Charm Person
    • Comprehend Languages
    • Expeditious Retreat
    • Hellish Rebuke
    • Illusory Script
    • Protection from Evil and Good
    • Unseen Servant
  • 2nd level
    • Darkness
    • Enthrall
    • Hold Person
    • Invisibility
    • Mirror Image
    • Misty Step
    • Ray of Enfeeblement
    • Shatter
    • Spider Climb
    • Suggestion
    • Earthbind (EE)
  • 3rd level
    • Counterspell
    • Dispel Magic
    • Fear
    • Fly
    • Gaseous Form
    • Hypnotic Pattern
    • Magic Circle
    • Major Image
    • Remove Curse
    • Tongues
    • Vampiric Touch
  • 4th level
    • Banishment
    • Blight
    • Dimension Door
    • Hallucinatory Terrain
    • Elemental Bane (EE)
  • 5th level
    • Contact Other Plane
    • Dream
    • Hold Monster
    • Scrying
  • 6th level
    • Circle of Death
    • Conjure Fey
    • Create Undead
    • Eyebite
    • Flesh to Stone
    • Mass Suggestion
    • True Seeing
    • Investiture of Flame (EE)
    • Investiture of Ice (EE)
    • Investiture of Stone (EE)
    • Investiture of Wind (EE)
  • 7th level
    • Etherealness
    • Finger of Death
    • Forcecage
    • Plane Shift
  • 8th level
    • Demiplane
    • Dominate Monster
    • Feeblemind
    • Glibness
    • Power Word Stun
  • 9th level
    • Astral Projection
    • Foresight
    • Imprisonment
    • Power Word Kill
    • True Polymorph
    Select an archetype above to view it's features

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