Xanathar’s Guide provides a series of tables to help players generate character histories. We got together and decided to test the tables for science!
Atmospheric descriptions are the foundation of every scene a DM runs, they are so integral almost everyone already uses them. But what exactly are they?
This week we discuss festivals in fantasy settings and provide a roll table with 12 detailed holidays for your next game.
The dragonborn are a core race for 5th edition, yet they are glaringly weaker than almost any race. This blog talks about why, and what can be done.
Balance is the most important measure of success in homebrew. Yet the term actually means more than one thing. In this post, we dissect the concept of balance.
This is part one on the rule of cool: How to make your games more epic, and give more impact by having a fluid approach to rules and mechanics.
Its the book that contains, well, everything. So in this review, I evaluate the newest D&D supplement and give you my thoughts on what it provides.
The Hannibal is an intrigued-focused undead monster. In this article, we discuss our design process, its strengths, and how it handled its first adventure.
Aaron Hübrich, the Lead Designer of Gods and Goddesses, responded to our review of Gods and Goddess. This is my detailed response to his response.
Response from Aaron Hübrich, the Lead Designer of Gods and Goddesses, to our review of Conceptopolis / Jetpack 7’s Gods and Goddesses.