Xanathar’s Guide provides a series of tables to help players generate character histories. We got together and decided to test the tables for science!
Atmospheric descriptions are the foundation of every scene a DM runs, they are so integral almost everyone already uses them. But what exactly are they?
This week we discuss festivals in fantasy settings and provide a roll table with 12 detailed holidays for your next game.
The dragonborn are a core race for 5th edition, yet they are glaringly weaker than almost any race. This blog talks about why, and what can be done.
Breakdown the mechanics, settle issues of balance, and analyze the numbers behind D&D.
D&D homebrew is an art and a science. Let us advise you on your next creation.
Learn about storytelling, roleplaying a character, and building the ultimate fantasy setting.
Our reflections on completed campaigns, what was learned, and what should be played again.
Reviews of official and third-party content. Find out if the latest release is worth the price.
Response from Aaron Hübrich, the Lead Designer of Gods and Goddesses, to our review of Conceptopolis / Jetpack 7's Gods and Goddesses.
The spirit well creates a fountain of souls that seek out a host which allows the Druid to take control and puppeteer the victims.
The hannibal is a deceptive undead that hides in plain sight in order to get what it wants: the memories and nourishment of grey matter.
The circle of spirits is a druid that calls into the land of the lost, and makes pacts and dealing with the spirits of the world.
This cantrip creates multiple arcane needles that fan outwards, striking multiple foes around you. The needles are assured to land true.
Draw your magic from the world around you and unleash it on your foes, leaving them sensitive to the wrath of the elements.
The behemoth is a highly social monstrosity, that appears similar to a dragon and shark combined. This is the ancient form of the creature.
The spitfire is a tiny fire breathing lizard that is found across the vast arctic landscape and mountains that can act as a familiar to spell casters.
The Contender will assault foes with a barrage of advantageous hits in an effort to overcome any defense though their dedicated focus and endurance.
An oil that resembles quicksilver which instantaneously coats itself around you and increases you intiative while providing you an additional turn in combat.
A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.
The Beast Master is a path taken when a Ranger forms a deep connection with a particular animal, who becomes his companion through life.
The Discipline of Absorption is an archetype for the Savant homebrew class. This archetype focuses on the magics of mitigation and nullification to remain safe.
The Discipline of Prediction is an archetype for the Savant homebrew class. This archetype focuses on the magics of divination and perception to fight.
The Discipline of Adaption is an archetype for the Savant homebrew class. This archetype focuses on the magics of adaption to adjust to the situation.
A partially melted glass orb that contains a dark red liquid that when shattered releases a ball of magical hellfire capable of unleashing untold destruction.
The Savant is a intelligence based martial character. The Savant excels at luring creatures into unsuspecting traps, and gathering knowledge.
The behemoth is a highly social monstrosity, that appears similar to a dragon and shark combined. This is the adult form of the creature.
A multi-colored potion that when consumed allows you to freely change the color of your body and equipment to any color in the rainbow.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
A mundane looking oil with the consistency of vegetable oil that when applied to a creature gives it immunity to several life-altering afflictions.