The spirit well creates a fountain of souls that seek out a host which allows the Druid to take control and puppeteer the victims.
The hannibal is a deceptive undead that hides in plain sight in order to get what it wants: the memories and nourishment of grey matter.
The circle of spirits is a druid that calls into the land of the lost, and makes pacts and dealing with the spirits of the world.
This cantrip creates multiple arcane needles that fan outwards, striking multiple foes around you. The needles are assured to land true.
Draw your magic from the world around you and unleash it on your foes, leaving them sensitive to the wrath of the elements.
The behemoth is a highly social monstrosity, that appears similar to a dragon and shark combined. This is the ancient form of the creature.
The spitfire is a tiny fire breathing lizard that is found across the vast arctic landscape and mountains that can act as a familiar to spell casters.
The Contender will assault foes with a barrage of advantageous hits in an effort to overcome any defense though their dedicated focus and endurance.
An oil that resembles quicksilver which instantaneously coats itself around you and increases you intiative while providing you an additional turn in combat.
A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.
[…] subtly push players towards objectives or elicit specific reactions to unfolding events. The atmosphere in tabletop RPGs serves as a silent narrator, shaping the story as much as any plot point or […]