Atmospheric descriptions are the foundation of every scene a DM runs, they are so integral almost everyone already uses them. But what exactly are they?
I am a professional Web Developer working out of Canada who happens to have a deep love of Dungeons and Dragons and roleplaying. I make a lot of various homebrewed systems and features that I wanted to share in a centralized location, and from that Half-Cover was born. I love to talk about the mechanics behind Dungeons and Dragons, or just game systems in general, and I welcome you to ask me questions or seek a conversation.
Location: Ontario, Canada Age: 25
My Alignment: True Neutral Favorite Monster: Unicorn Favorite Class: Rogue
This is part one on the rule of cool: How to make your games more epic, and give more impact by having a fluid approach to rules and mechanics.