Armor Class: 17 (natural armor)
Hit Points: 294 (28d12 + 112)
Speed: 60 ft.
Skills: Athletics +8, Insight +7
Senses: passive Perception 8
Challenge Rating: 13 (10,000 XP)


Leap Attack. If the behemoth attacks a creature within 5 feet of it directly after falling or landing from a jump, the target takes an additional 17 (5d6) Bludgeoning damage.
Standing Leap. The behemoth's long jump is up to 40 feet and its high jump is 25 feet, with or without a running start.
Tremors. Whenever the behemoth lands immediately after a jump or a fall violent tremors echo outwards from its location. Each creature within 5 feet of the behemoth must succeed on a DC 16 Strength saving throw or become knocked prone.


Multiattack. The behemoth makes two attacks with its claw.
Claw. Melee Weapon Attack. +8 to hit, reach 5ft., one target. Hit: 21 (4d8 + 3) Slashing damage.
Bite. Melee Weapon Attack. +8 to hit, reach 5ft., one target. Hit: 58 (10d10 + 3) Piercing damage.
Ram. Melee Weapon Attack. +5 to hit, reach 5ft., one target. Hit: 35 (5d12 +3) Bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or is knocked back up to 20 feet.

Behemoth Lore

The behemoth is often described as a dragon lacking wings and with some of the physical qualities of a shark. With a light blue skin the behemoth often goes unnoticed in the cold regions of the world. However the vibrant orange belly of the beast does stand out in its surroundings. It’s arms are massive with a thick rock-like skin and razor sharp claws.

Powerful Legs. When first looked at, few notice the powerful muscled legs of the behemoth, instead focusing on the creature’s claws and teeth. However with this legs the behemoth can move at incredible speeds and jump vast distances. The behemoth enjoys mountainous or other rocky regions where it is free to jump around places of varying heights.

Death from Above. The behemoths choice of combat is to jump at creatures, using the momentum of its descent towards them to increase the power of its strikes. When presented with an opportunity to jump and attack or not, the behemoth will nearly always choose to jump.

Curious Creatures. Behemoth are not evil creatures and in typical normal environments the behemoth lives in, it rarely if ever encounters most of the humanoid races of the world. Often the behemoth will enjoy watching these strangers from a distance, and if approached tries to determine if the creatures are hostile or not.

Social Creatures. A behemoth does enjoy making friends with other behemoth or even other creatures, as they are often very social creatures. When a behemoth sees a creature as a friend, it will never attempt to eat the creature. However as the behemoth gets older its more savage nature becomes a problem. A behemoth will resort to physical violence if it feels it or its friends are threatened. Those who try to raise a behemoth might find it attacking their friends or family if they so much as raise their voice.

Protector. A behemoth does not seek to do harm to creatures for fun, and has great rage towards creatures that do. When a behemoth encounters a fight it attempts to make sense of the engagement. If one group is clearly the aggressor, the behemoth may choose to fight against only that side, trying to protect and help the defenders. If those defenders reward the behemoth with food or praise, they may find the behemoth turns into a guardian following them. However, if the behemoth sees another behemoth in a fight, it will always side with the behemoth.


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Guest Review3 / 5 Shields
RecommendationVery well explained
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