In this article, I review Matthew Mercer’s Tal’Dorei Campaign Settings, a full campaign guide made for the setting of the popular Critical Role series.
The Chronicles of Zeska, or simply Zeska for short, was a short lived campaign based on strategy and warfare, where the players commanded an army.
How gods interact with your players and your broader setting is a vital question. In this post, we explore the tangible-abstract spectrum of deities.
Horror and Terror work hand in hand to frighten, but they are difficult emotions to envelop players in, as well as difficult to understand the differences.
In this article, I review Jetpack7’s Gods & Goddesses: 5th Edition Supplement, which incorporates 16 classic deities from our world’s mythology into D&D.
D&D under appreciates size. Applying the physics lessons from a Kurzgesagt video, we explore what other mechanics can aid in making creature size more realistic
Exhaustion is an infamous and often hated mechanic. However, with a few tweaks, it can be a wonderful tool to expand roleplaying and storytelling in your game.
This post looks to discuss the problem of mandatory feats: feats so powerful that players definitely feel like they need to take them over any other choice.
In this post, we discuss the importance of adhering to the Writing Style Guide of the official D&D Manuals and how you can apply the style to your content.
An analysis post where we analyze lockdown spells and its effect on the overall balance of combat, and why they’re not fun to use.