The contender is a person that believes that it is your own strength and accuracy that will carry you through a fight, and to that end, a warrior who is incapable of striking the enemy is a burden to the effort. The contender strives to make no mistakes. The contender believes that even the strongest defenses can be beaten down over time.

Focus Level: 3

Beginning when you choose this archetype at 3rd level, you have gained knowledge on how to best identify the weakness of your oppositions defenses and how to best strike.

When you make a weapon attack roll, you can choose to Focus, giving yourself advantage on the attack roll. You can use this feature a number of times equal to twice your Constitution modifier (minimum of 1). You regain all uses of Focus whenever you finish a short or long rest.

Focused Skills Level: 7

Once you have reached 7th level, you are able to focus not just on attack rolls, but also on what is happening around you. You can expend one use of Focus when making an ability check to gain advantage on the ability check.

Improved Fighting Style Level: 10

Starting at 10th level, you have honed your craft, and have focused heavily into your area of expertise. Choose one fighting style that you possess. The chosen fighting style is changed into its improved version, detailed below.

Improved Archery

You gain a +3 bonus to attack rolls you make with ranged weapons.

Improved Defense

While you are wearing armor, you gain a +1 bonus to AC.

Improved Great Weapon Fighting

When you roll a 1, 2, or 3 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Improved Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to force the attack roll to miss. You must be wielding a shield.

Improved Two-Weapon Fighting

When you engage in two-weapon fighting, you can attack twice, instead of once with your bonus action attack. You add your ability modifier to the damage of both attacks.

Focused Brawn Level: 15

At 15th level, you have gained a greater understanding of how best to strike an enemy while exploiting the creatures flaws.

When you hit a creature with a weapon attack roll while you have advantage on the attack roll, you can add your Constitution modifier to the damage of the attack if the lower attack roll would also hit.

Focused Assault Level: 18

At 18th level, you become a master of assault to the point where missing is a concept quite foreign to you.

When you have advantage on an attack roll, you can expend one use of Focus, and roll 3 dice, instead of 2. For the purpose of Focused Brawn, you look at the two highest dice rolled, not the lowest, or all three.

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Simple but effective subclass.This subclass lies in the same kind of place as the Champion Fighter for me. It is simple and very effective, while also lacking a bit in the raw damage department.

In total, the subclass also lies well behind the PHB fighter classes in damage, but is a lot more consistent in hits. I haven't done the math, but I would wager that the damage output on this archetype is much lower than the PHB options, because Advantage helps you hit things that are easy to hit all the time, but helps considerably less against things that are very hard to hit, like AC 20 an above. The Focused Brawn feature is good, but doesn't make up for missing out on Superiority Dice or Improved Critical damage bumps. I want to see a little more added to this feature.

Overall I love the idea of an advantage based fighter and the multiclass potential this has, and I am looking forward to more revisions.
Suggested ImprovementsThere are some mechanical issues with the Improved Fighting Style at level 10:
Clarify that you cannot take the unimproved version of a fighting style once you upgrade it. Dipping into Paladin for Defense and Improved Defense from this class could get out of hand fast.
-Improved Archery is a logical improvement, a flat bonus to the flat bonus is always going to be strong and well recieved.
-Improved Defense doesn't have any different benefit than the Defense fighting style? Or is this supposed to be an additional +1 to AC, for an overall +2? If so, it should read as a +2 bonus, given the opening text of the feature says this fighting style replaces the one you have.
-Improved Great Weapon Fighting isn't as good as it might sound. For 1d10 and 1d12 weapons it is really good, but for 2d6 weapons it is not a good idea to ever reroll a 3. Perhaps it could have a different effect for 2d6 weapons, such as allowing them to be rolled as 3d4 instead allowing rerolls of 1s and 2s, raising minimum damage and having nice improvement over the original feature.
-Improved Protection is suuuuuper strong. I like it! It makes the first 10 levels of having a lackluster fighting style pay off, and it isn't broken at all. No changes!
-Improved Two Weapon Fighting is pretty high power, with a class all about never missing adding in another attack to that could go downhill quick. Perhaps the bonus action attack could be improved to always have advantage, without having to use Focus?
-Improved Dueling simply doesn't exist. Maybe it could be a damage improvement, +4 damage instead of +2 damage?

Focused Brawn is awesome and shows the potential of this class based around advantage So much so, I think it might belong at 3rd level along with gaining Focus as a mechanic. Perhaps at this level it could improve, or you could add a secondary effect (prone vs a saving throw?).

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