Bards of the College of Heroes are found all over the world. The thing that gains these Bard’s attention more then anything is a sense of adventure and companionship, wherever they are. This desire often leads them to the deck of a ship, where the sense of camaraderie is hard to match. When a fight breaks out these Bards are quick to jump into the fray themselves and lead the battle efforts, inspiring others with their actions, not just their words and spells.
Bonus Proficiency Level: 3
When you join the College of Heroes at 3rd level, you gain proficiency with medium and heavy armor, and shields.
Lead by Example Level: 3
Also at 3rd level you are able to rally your allies into battle by example, inspiring with your own actions.
When you make a weapon attack roll, you can expend one use of Bardic Inspiration, while simultaneously inspiring others. Roll a Bardic Inspiration die and add the number rolled to your attack roll. You can choose to do so after you roll the die for the attack roll, but before the DM tells you whether you succeed or fail. If you use a bardic inspiration in this way, you can use a bonus action and give a bardic inspiration die to a give one creature other than yourself within 60 feet of you who can hear you a bardic inspiration die. Doing so does not subtract form your total bardic inspiration.
Coordinated Strike Level: 6
Starting at 6th level, you are able to not only lead your allies into a fight, but also guide their actions. When you hit a creature with a weapon attack roll, you can choose any one creature other than yourself within 60 feet of you who can hear you. The chosen creature can make a weapon attack roll against the creature you hit if it is able to do so.
Heroic Resolve Level: 14
Beginning at 14th level, you develop the resolve and fortitude of a hero, able to withstand the force of any foe.
When you have to make a saving throw, you can expend one use of Bardic Inspiration as a reaction. Roll a Bardic Inspiration die and add the number rolled to your saving throw. You can choose to do so after you roll the die for the saving throw, but before the DM tells you whether you succeed or fail. If you use a bardic inspiration in this way, you can give a bardic inspiration die to a give one creature other than yourself within 60 feet of you who can hear you a bardic inspiration die. Doing so does not subtract form your total bardic inspiration.