Armor Class: 16 (Includes Constitution)
Hit Points: 85 (10d8 + 40)
Speed: 40 ft., climb 40 ft., crawl 40 ft.
Skills: Athletics +9, Perception +3, Survival +3
Damage Vulnerabilities: Fire
Damage Resistances: Cold
Senses: passive Perception 12
Languages: Polaris, Primordial
Challenge Rating: 7 (2,900 XP)


Blood Frenzy. The polaris has advantage on melee attack rolls against any creature that doesn't have all of it's hit points.
Prone Charger. Immediately after moving 10 feet or more while prone the polaris can stand up from prone as a free action.
Thick Hide. While the polaris is wearing no armor and wielding no shield, its AC includes its Constitution modifier.


Multiattack. The polaris makes three attacks: one with its bite and two with its claw.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (1d12+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d6+3) slashing damage.


Gang Up. When an ally of the polaris makes a melee weapon attack against a creature within 5 feet of it, it can make a claw attack as a reaction against the target.

Polaris Lore

The Polaris are anthropomorphic bears with thick white fur, often matted by dried blood. These beings prefer to live in cold climates where they feel comfortable in temperatures as low as -40º fahrenheit. The Polaris are tribal and hold respect for the world around them, believing that treating the land well will lead to the nature spirits blessing them.

Ursaru. The Polaris give worship to a god named Ursaru. He is depicted as a massive Polaris with glowing blue eyes. The Polaris believe that millennia ago it was Ursaru who created the the Polaris as the rightful rulers of the arctic landscape. The legend claims Ursaru froze the lands into an eternal winter for his children to create a land they could thrive in.

Pack Hunters.The Polaris hunt for their food all across the lands. Usually in packs of Berserkers with a shaman leader. These hunting parties will attempt to take down anything they believe is weak enough to become a meal. The Polaris are exceptional pack hunters and will always group up onto one enemy at a time. The Polaris hunt many creatures of the frigid lands, but hold joy in hunting frost giants.

Prideful.The Polaris do not seek war with the other humanoid races in the world, but will never back down if they feel their morals or way of life becomes threatened. They will not let others step into their lands, without proving their strength or assisting the Polaris.


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