Armor Class: 16 (natural armor)
Hit Points: 180 (24d10 + 48)
Speed: 30 ft.
Skills: Athletics +8
Damage Vulnerabilities: Thunder
Damage Resistances: Cold, Lightning
Senses: tremorsense 120 ft., passive Perception 7
Challenge Rating: 9 (5,000 XP)


Overbearing. The fractus has advantage on athletics checks to grapple a creature small than itself. As well, any creature grappled by the fractus is also restrained.
Bully. The fractus can make a bite attack as a bonus action against a creature that is grappled by it. This attack can not be at advantage.


Multiattack. The fractus makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 30 (4d12+4) bludgeoning damage. On a successful bit the fractus can attempt to grapple the target as a bonus action. If the fractus has a creature grappled, it can only bite the grappled creature.
Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (6d6+4) bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or it becomes stunned until the end of its turn.


Body Shield. When a creature the fractus can see targets it with an attack while it is grappling a creature, the fractus can force the attack to target the grappled creature instead of itself.


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