As the hunter you see the vast wilds and the dangers of the world not as a threat, but a challenge. Whether it is overcoming great giants, hordes of goblins, or your elusive prey, it is just another trial for you to hone your skills. You know that a hunter who is not prepared for whatever he encounters is one who will not last long.
Offensive Tactics Level: 3
At 3rd level, you gain the following features, but you can only use one of the features each round.
Maime Prey. When you hit your prey with a weapon attack, you deal an additional two Predator’s Damage Die to the creature.
Hordebreaker. When you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Accurate Killer. You can apply your Wisdom modifier to an attack roll that you make.
Extra Attack Level: 5
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Reactive Tactics Level: 7
At 7th level, you gain the following features, but you can only use one of the features each round.
Predator’s Defense. When your prey hits you with an attack you can use your reaction to half the damage done.
Stand Against the Tide. When a creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
Savvy Defender. When a creature makes an attack roll against you, you can use your reaction to apply your Wisdom modifier to your AC against the attack.
Multiattack Tactics Level: 11
At 11th level, you gain one of the following features of your choice.
Volley. You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
Whirlwind. You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Defensive Tactics Level: 15
At 15th level, you gain one of the following features of your choice.
Evasion. You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a lightning bolt spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Horde Defence. Your AC is increased by 1 for every hostile creature within 5 feet of you to a maximum of 4.
Strong Resolution. You gain proficiency with Wisdom saving throws.