Elixir of the Enigma
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A black potion that when consumed projects an illusion next to you that makes you appear to be standing in a spot near to your actual location.
An ever-changing potion that when consumed allows you to take on a false appearance that is similar to surrounding natural formations or architecture fixtures.
A thin, granular liquid that corrodes non-magical objects and damages constructs but remedies the effects of petrification on living creatures.
A bland, unfinished potion that smells of a particular creature type and when consumed gives you the ability to repel attacks from those types of creatures
A glass sphere that appears empty but is actually filled with invisible gas that when released turns an entire area and all creatures within it invisible.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A purple tar-like potion that when ingested causes you fall unconscious and take on the appearance of a corpse, while retaining your hearing and sense of touch.
A vivid orange-colored oil that smells of brimstone and allows a creature to become impervious to the natural world and its hazards in various ways.
A potion consisting of nine separate liquids that when mixed together and ingested with food or drink reveals the true alignment of a creature.