Vapor of Tranquility
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
An oil that resembles quicksilver which instantaneously coats itself around you and increases you intiative while providing you an additional turn in combat.
A shimmering liquid that resembles melted gold and when consumed causes all objects you can perceive to glow relative to their monetary value.
A golden-orange oil that when applied to a creature or object suspends time for the creature or object for up to half a millennium.
A purple tar-like potion that when ingested causes you fall unconscious and take on the appearance of a corpse, while retaining your hearing and sense of touch.
A thick, black substance that reeks of corpses and when applied to a creature gives them a foul smell that can poison and sicken others.
This white potion comes in a bottle twice size of a normal potion and when mixed with another potion it duplicates the added potion to double the dose.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A rose tinted elixir that when consumed causes pleasing hallucinations and pleasureful sensations while removing undesirable feelings.
An unusual gray liquid that contains swirling gray fractals and allows you to see mechanical objects and constructs embedded within walls after consumption.