Vapor of Tranquility
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A black potion with white pebbles inside that when consumed allows you to project your voice from a different point of origin that you can see.
A glass orb which contains a golden liquid that when broken fills an area with a shining halo of light that heals damage and cures various afflictions
A gray liquid that when consumed makes your footing strong enough to withstand any force that might attempt to move you or knock you prone.
A metallic liquid that upon consumption hardens your skin and gives you an Armor Class that is equivalent to the heaviest suits of armors.
An opaque blue potion with golden, rotating orbs inside that when consumed gives you the benefits of a Short Rest and reduces two levels of Exhaustion.
A golden-orange oil that when applied to a creature or object suspends time for the creature or object for up to half a millennium.
A vibrant red potion is shaped like a heart and pulses when held. If you drink this potion, you regain hit dice as well as recover hit points.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A thick, black substance that reeks of corpses and when applied to a creature gives them a foul smell that can poison and sicken others.