Vapor of Tranquility
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A platinum-colored liquid that is constantly churning in its bottle and when ingested temporarily increases your proficiency for the one hour.
A bottle that appears to contain storm inside and when opened creates a torrential downpour that extinguishes all flames and floods enclosed areas.
A purple tar-like potion that when ingested causes you fall unconscious and take on the appearance of a corpse, while retaining your hearing and sense of touch.
A green, gelatinous mucus that when applied to a creature causes them to become slightly transparent and gain the properties and likeness of an ooze.
A thick liquid with the consistency of coagulated blood that when ingested allows you to recover a random amount of hit points every turn.
An opaque blue potion with golden, rotating orbs inside that when consumed gives you the benefits of a Short Rest and reduces two levels of Exhaustion.
A pair of conjoined potions that when consumed by you and another creature, allows you share one another’s proficiencies in skills, saving throws, equipment.
A bubbling, green elixir that when consumed either directly or mixed within food, forcefully transforms you into a small, harmless critter.
A thin, granular liquid that corrodes non-magical objects and damages constructs but remedies the effects of petrification on living creatures.