Elixir of the Enigma
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A icy glass sphere that when shattered releases a chilling, arctic blast capable of freezing water and causing creatures to drop objects in their hands.
A bottle that appears to contain storm inside and when opened creates a torrential downpour that extinguishes all flames and floods enclosed areas.
A dull brown potion which changes colors in the presence of magic and when consumed gives you advantages on all saving throws caused by spells or spell effects.
A platinum-colored liquid that is constantly churning in its bottle and when ingested temporarily increases your proficiency for the one hour.
A potion with two constantly shifting liquids that when consumed provides you with an additional Reaction you can perform each round while in combat.
This white potion comes in a bottle twice size of a normal potion and when mixed with another potion it duplicates the added potion to double the dose.
A blue and pink potion that alters your physical body and appearance after consumption to match the opposite biological sex of your race.
A pair of conjoined potions that when consumed by you and another creature, allows you to synergize and share your action economy.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.