Potion of Creature Protection
A bland, unfinished potion that smells of a particular creature type and when consumed gives you the ability to repel attacks from those types of creatures
A bland, unfinished potion that smells of a particular creature type and when consumed gives you the ability to repel attacks from those types of creatures
A thick liquid with the consistency of coagulated blood that when ingested allows you to recover a random amount of hit points every turn.
A golden-orange oil that when applied to a creature or object suspends time for the creature or object for up to half a millennium.
A purple tar-like potion that when ingested causes you fall unconscious and take on the appearance of a corpse, while retaining your hearing and sense of touch.
A dull brown potion which changes colors in the presence of magic and when consumed gives you advantages on all saving throws caused by spells or spell effects.
A icy glass sphere that when shattered releases a chilling, arctic blast capable of freezing water and causing creatures to drop objects in their hands.
A metallic liquid that upon consumption hardens your skin and gives you an Armor Class that is equivalent to the heaviest suits of armors.
A black potion that when consumed projects an illusion next to you that makes you appear to be standing in a spot near to your actual location.
A green, gelatinous mucus that when applied to a creature causes them to become slightly transparent and gain the properties and likeness of an ooze.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.