Oil of Protection
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A purple tar-like potion that when ingested causes you fall unconscious and take on the appearance of a corpse, while retaining your hearing and sense of touch.
A thick liquid with the consistency of coagulated blood that when ingested allows you to recover a random amount of hit points every turn.
A pair of conjoined potions that when consumed by you and another creature, allows you to synergize and share your action economy.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A black potion with white pebbles inside that when consumed allows you to project your voice from a different point of origin that you can see.
A tall bottle which contains the spherical manifestation of an element and when consumed allows you to absorb the imbued element to recover health.
A dark green potion that appears to play tricks on wary observers and when consumed obscures your thoughts and shields your mind from outside influence. .
A shimmering liquid that resembles melted gold and when consumed causes all objects you can perceive to glow relative to their monetary value.
A platinum-colored liquid that is constantly churning in its bottle and when ingested temporarily increases your proficiency for the one hour.