Elixir of the Enigma
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
This white potion comes in a bottle twice size of a normal potion and when mixed with another potion it duplicates the added potion to double the dose.
An oil that resembles quicksilver which instantaneously coats itself around you and increases you intiative while providing you an additional turn in combat.
A thin, granular liquid that corrodes non-magical objects and damages constructs but remedies the effects of petrification on living creatures.
A black potion with white pebbles inside that when consumed allows you to project your voice from a different point of origin that you can see.
A mystical blue potion that emits a strong magical aura and when consumed allows you to recover an amount of spell slots based on its potency.
A rose tinted elixir that when consumed causes pleasing hallucinations and pleasureful sensations while removing undesirable feelings.
A vibrant red potion is shaped like a heart and pulses when held. If you drink this potion, you regain hit dice as well as recover hit points.
A thick, black substance that reeks of corpses and when applied to a creature gives them a foul smell that can poison and sicken others.
A bland, unfinished potion that smells of a particular creature type and when consumed gives you the ability to repel attacks from those types of creatures