Elixir of the Enigma
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A gray liquid that when consumed makes your footing strong enough to withstand any force that might attempt to move you or knock you prone.
An opaque blue potion with golden, rotating orbs inside that when consumed gives you the benefits of a Short Rest and reduces two levels of Exhaustion.
A golden-orange oil that when applied to a creature or object suspends time for the creature or object for up to half a millennium.
A partially melted glass orb that contains a dark red liquid that when shattered releases a ball of magical hellfire capable of unleashing untold destruction.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A potion that when held shows visions of far off worlds and when consumed protects you from the dangerous effects of other planes of existence.
A bland, unfinished potion that smells of a particular creature type and when consumed gives you the ability to repel attacks from those types of creatures
A soft, blue syrup that when consumed directly or through spiked food or drink causes you to permanently forget all memories of the past 24 hours.
A thin, granular liquid that corrodes non-magical objects and damages constructs but remedies the effects of petrification on living creatures.