Oil of Protection
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A tall bottle which contains the spherical manifestation of an element and when consumed allows you to absorb the imbued element to recover health.
A black potion that when consumed projects an illusion next to you that makes you appear to be standing in a spot near to your actual location.
This white potion comes in a bottle twice size of a normal potion and when mixed with another potion it duplicates the added potion to double the dose.
A thick, black substance that reeks of corpses and when applied to a creature gives them a foul smell that can poison and sicken others.
A pair of conjoined potions that when consumed by you and another creature, allows you to synergize and share your action economy.
A vivid orange-colored oil that smells of brimstone and allows a creature to become impervious to the natural world and its hazards in various ways.
A golden-orange oil that when applied to a creature or object suspends time for the creature or object for up to half a millennium.
A green, gelatinous mucus that when applied to a creature causes them to become slightly transparent and gain the properties and likeness of an ooze.
A potion consisting of nine separate liquids that when mixed together and ingested with food or drink reveals the true alignment of a creature.