Elixir of the Enigma
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A tall bottle which contains the spherical manifestation of an element and when consumed allows you to absorb the imbued element to recover health.
A vibrant red potion is shaped like a heart and pulses when held. If you drink this potion, you regain hit dice as well as recover hit points.
A violet potion that contains swirling rainbow bubbles and when consumed amplifies your spells to act as if they were casted from a spell slot 2 levels higher.
An oil that resembles quicksilver which instantaneously coats itself around you and increases you intiative while providing you an additional turn in combat.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A black potion with white pebbles inside that when consumed allows you to project your voice from a different point of origin that you can see.
A potion that when held shows visions of far off worlds and when consumed protects you from the dangerous effects of other planes of existence.
A dark violet liquid that always possesses two shadows and when ingested allows you to always be within the shadows, no matter the amount of light.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.