Vapor of Tranquility
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A pair of conjoined potions that when consumed by you and another creature, allows you share one another’s proficiencies in skills, saving throws, equipment.
A black potion with white pebbles inside that when consumed allows you to project your voice from a different point of origin that you can see.
A rosey pink potion that has the sweet smell of honey and can make spoiled, poisoned, or contaminated food and drink edible and delicious.
A bland, unfinished potion that smells of a particular creature type and when consumed gives you the ability to repel attacks from those types of creatures
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
An unusual gray liquid that contains swirling gray fractals and allows you to see mechanical objects and constructs embedded within walls after consumption.
A green, gelatinous mucus that when applied to a creature causes them to become slightly transparent and gain the properties and likeness of an ooze.
A vivid orange-colored oil that smells of brimstone and allows a creature to become impervious to the natural world and its hazards in various ways.
This white potion comes in a bottle twice size of a normal potion and when mixed with another potion it duplicates the added potion to double the dose.