Oil of Protection
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A golden-orange oil that when applied to a creature or object suspends time for the creature or object for up to half a millennium.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
This white potion comes in a bottle twice size of a normal potion and when mixed with another potion it duplicates the added potion to double the dose.
A purple potion with gold flakes that allows you after consumption.to transcend the normal limits of mortals and bestows the effects of several spells at once.
A black potion with white pebbles inside that when consumed allows you to project your voice from a different point of origin that you can see.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A vibrant red potion is shaped like a heart and pulses when held. If you drink this potion, you regain hit dice as well as recover hit points.
A thick, black substance that reeks of corpses and when applied to a creature gives them a foul smell that can poison and sicken others.
An orange liquid that amplifies your voice and gives you the ability to deliver pain-inducing cries capable of deafening creatures and breaking fragile objects.