Elixir of the Enigma
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A rose tinted elixir that when consumed causes pleasing hallucinations and pleasureful sensations while removing undesirable feelings.
A black potion with white pebbles inside that when consumed allows you to project your voice from a different point of origin that you can see.
A partially melted glass orb that contains a dark red liquid that when shattered releases a ball of magical hellfire capable of unleashing untold destruction.
A golden-orange oil that when applied to a creature or object suspends time for the creature or object for up to half a millennium.
A black potion that when consumed projects an illusion next to you that makes you appear to be standing in a spot near to your actual location.
An oddly shaped orb that contains a swirling green flame and when shattered releases a devastating explosion of green fire that ignites all flammable materials
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A potion consisting of nine separate liquids that when mixed together and ingested with food or drink reveals the true alignment of a creature.