You have excellent hand eye coordination. Coordination so excellent you excel in the manipulation of objects for show and secret. You gain the following benefits:
- You gain advantage of Charisma (Performance) checks that involve you juggling objects or perhaps even creatures.
- You innately know the weight of any object that you can pick up within a 1% margin of error. As well you can use your action to find the center of balance on an object you can hold, and balance it on that point on a surface, point, or your own body as long as the support can maintain the object’s weight.
- When wielding a light weapon in one hand and no other weapon, shield, or object in your other hand you can use a bonus action to perform a combat slight. When you do so, make a Dexterity (Sleight of Hand) roll contested by the targets Wisdom (Insight). On a successful roll, you can add your perform to the damage roll of the next weapon attack you perform this round with the light weapon instead of adding your Strength or Dexterity.
If we assume a character has a +5 Dexterity, a +4 proficiency bonus, and double proficiency with perform, then the character would gain a +8 damage bonus on a successful contest. This might seem high, but we need to consider a few things first.
- The character must expend a bonus action to gain this bonus. The character could make a single weapon attack with an offhand weapon which would deal 1d6 (~3) at the lower end, and 1d8+5 (~9) on the higher end. This means the average bonus over dual wield is around where from 5 to slightly lower.
- The Character must first succeed on the contested roll, making this not a 100% reliable damage bonus.