Vapor of Tranquility
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
A thick liquid with the consistency of coagulated blood that when ingested allows you to recover a random amount of hit points every turn.
A red and purple potion that give you enhanced proficiency in two skills of your choice or doubles the proficiency of one skill you have already mastered.
A purple potion with unusual crawling shadows that when opened causes an explosion of horrific visions and makes all nearby creatures frightened of you.
A partially melted glass orb that contains a dark red liquid that when shattered releases a ball of magical hellfire capable of unleashing untold destruction.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A purple tar-like potion that when ingested causes you fall unconscious and take on the appearance of a corpse, while retaining your hearing and sense of touch.
A pair of conjoined potions that when consumed by you and another creature, creates a magical bond of friendship between the two of you.
A golden-orange oil that when applied to a creature or object suspends time for the creature or object for up to half a millennium.
An ever-changing potion that when consumed allows you to take on a false appearance that is similar to surrounding natural formations or architecture fixtures.