Elixir of the Enigma
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A thick liquid with the consistency of coagulated blood that when ingested allows you to recover a random amount of hit points every turn.
A purple tar-like potion that when ingested causes you fall unconscious and take on the appearance of a corpse, while retaining your hearing and sense of touch.
A mystical blue potion that emits a strong magical aura and when consumed allows you to recover an amount of spell slots based on its potency.
A cursed potion which appears to be a Potion of Mind Reading but when consumed actually makes you say aloud whatever you are currently thinking.
A clay jar with a watery white oil that when applied to a creature provides it with 20 temporary health points to protect it from damage.
A thin, granular liquid that corrodes non-magical objects and damages constructs but remedies the effects of petrification on living creatures.
A dark green potion that appears to play tricks on wary observers and when consumed obscures your thoughts and shields your mind from outside influence. .
An orange liquid that amplifies your voice and gives you the ability to deliver pain-inducing cries capable of deafening creatures and breaking fragile objects.
A mundane looking oil with the consistency of vegetable oil that when applied to a creature gives it immunity to several life-altering afflictions.