You have studied the very basics of leatherworking and can use your talents to improve leather goods. You gain the following benefits:

  • Your Constitution or Dexterity score increases by 1, to a maximum of 20.
  • You gain proficiency with the Leatherworker’s Tools. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
  • As an action, you can inspect any leather, hide or fur within 5 feet of you and learn what type of animal or beast it originates from, provided you have encountered the beast or learned of its hide before.

Lastly, during a long rest, you can craft and apply a patch to improve on the quality of a piece of armor, provided you have suitable components, Leatherworker’s Tools, and a non-equipped Padded, Leather, Studded Leather, Hide or Scale armor to apply the patch to.

If you choose to do so you must select a patch that you will attempt to create then roll a d20 + your Leatherworker’s Tools bonus. You must make this roll three times. On a success the patch is successfully created and is immediately applied to the armor with each subsequent success increases the patches effectiveness. This patch retains potency for 24 hours. Patches that you are able to create are listed below:


DC 9 – Padded Patch

This patch has 3 uses. When the wearer of this armor takes fall damage that damage calculated as if they fell 20 less feet (2 less dice) and it loses a use. The patch no longer works once all the uses have been expended.

On each subsequent Success: The amount of feet is increased by 10 (1 die).


DC 13 – Slippery Patch

This patch has 1 use. When the wearer of this armor becomes grappled or restrained the effect immediately ends.

On each subsequent Success: The amount of uses is increased by 1.


DC 16 – Steady Patch

This patch has 1 use. When the wearer of this armor would be knocked prone, they are instead not.

On each subsequent Success: The amount of uses is increased by 1.


DC 18 – Dragon’s Patch

This patch has 1 use. When the wearer of this armor takes damage from a Breath Weapon, that damage is reduced by 1d12 + your Leatherworker’s Tools bonus

On each subsequent Success: The amount of damage reduces is increased by 1d12.


DC 20 – Security Patch

This patch has 2 uses. When the wearer of this armor is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, they can reduce the damage they take by the AC of the armor if they took damage.

On each subsequent Success: The amount of damage reduced is increased by 3.


DC 22 – Hardened Leather

This patch has 2 uses. The armor’s AC is increased by 3 while it still has uses, and loses a use whenever the wearer is hit by an attack roll.

On each subsequent Success: The amount of AC provided is increased by 1.


DC 25 – Impact Patch

This patch has 2 uses. When the wearer of this armor takes bludgeoning damage from a weapon attack, the damage is reduced to 0

On each subsequent Success: The amount of uses is increased by 1.

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