You have studied smithing and can use your talents to improve metal weapons and armors. You gain the following benefits:
- Your Constitution or Strength score increases by 1, to a maximum of 20.
- You gain proficiency with the Smith’s Tools. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
- As an action, you can inspect any metal within 5 feet of you and learn what type of metal it is, what it is traditionally used in, and if it’s particularly precious in general, or within certain regions.
Lastly, during a long rest, you can craft and apply a plate to improve on the quality of a piece of armor or a weapon, provided you have suitable components, Leatherworker’s Tools, and a non-equipped weapon or armor made primarily of metal to apply the patch to.
If you choose to do so you must select a plate that you will attempt to create then roll a d20 + your Smith’s Tools bonus. You must make this roll three times. On a success the plate is successfully created and is immediately applied to the armor or weapon with each subsequent success increases the plate’s effectiveness. This plate retains potency for 24 hours. Plates that you are able to create are listed below:
DC 8 – Reinforced Plate
Armor Plate. When the wearer of this plate is hit with a critical hit, the damage is reduced by 1d6.
On each subsequent Success: The amount of damage reduced is increased by 1d6.
DC 12 – Siege Plate
Weapon Plate. This weapon’s damage type changes to bludgeoning and deals an additional 3 damage as well as ignores bludgeoning damage resistance against objects or structures.
On each subsequent Success: The bonus damage to structures is increased by 3.
DC 14 – Decorative Plate
Armor Plate. The wearer of this armor gains a +1 bonus to Charisma skill rolls.
On each subsequent Success: The bonus provided to charisma skill rolls is increased by 1.
DC 17 – Hooked Plate
Weapon Plate. This weapon’s damage type changes to pricing and the wielder can move a creature of Medium of smaller hit by this weapon up to 5 feet, but the creature must be moved to be within 5 feet of the attacking creature.
On each subsequent Success: The distance you can move the hit creature is increased by 5 feet. The target must still be withing 5 feet of the attacking creature.
DC 19 – Anchored Plate
Armor Plate. When the wearer of this plate is knocked back, the distance they are knocked back is reduced by 10 feet.
On each subsequent Success: The distance knocked back is reduced by an additional 5 feet.
DC 22 – Thorn Plate
Armor Plate. When the wearer of this armor is hit by a melee weapon attack the attacker takes 3 piercing damage.
On each subsequent Success: The amount of damage the attack takes increases by 1.
DC 25 – Execution Plate.
Weapon Plate. This weapon’s damage type changes to slashing and when a creature with 20 or less hit points is hit by an attack roll with this weapon it is instantly reduced to 0 hit points.
On each subsequent Success: The hit points of targets affected by this plate is increased by 5 hp.