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feat Tag

Intelligence

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Original feat

Con Artist

A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.

Author: Michael Co-Authors: Chris, Jeremiah Edit: 1
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ConstitutionIntelligenceTool ProficiencyUtility
Original feat

Concocter

The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.

Rating: 4 Flavor: 1 Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
Read Visit Reviews (1)
ConstitutionIntelligenceSupportTool Proficiency
Original feat

Innovator

The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.

Author: Jeremiah Edit: 1
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ConstitutionIntelligenceTool ProficiencyUtility
Original feat

Mathematical

As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.

Author: Michael Edit: 1
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IntelligenceUtility
Original feat

Swift Minded

The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.

Author: Jeremiah Edit: 1
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DefenseIntelligence
Original feat

Telekinetic

A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.

Author: Jeremiah Edit: 1
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IntelligenceUtility
Section: Homebrew
  • Classes

    Hierarchies are everywhere, so might as well pick a good class.

  • Archetypes

    Specialization is the spice of life, and sub-classes, the meal.

  • Feats

    Consider customizing your gameplay and getting something other than Sharpshooter

  • Spells

    Spells are like television, you have over 400 choices, but there is still nothing to cast.

  • Monsters

    No one wants to die a happy, content death. Let your players die in style with new and exciting ways to be killed.

  • Treasures

    Players like things that do things which other things don’t do. From potions to not-potions, players will acknowledge the existence of these things in your game.

  • Rules

    Rules are the foundation of the world, and fortunately you do not need any permits to perform renovations.

Feat Labels
  • Bonus Action 5
  • Charisma 4
  • Constitution 11
  • Defense 6
  • Dexterity 6
  • Intelligence 6
  • Magical 1
  • Martial Melee 9
  • Martial Ranged 5
  • Movement 4
  • Offense 9
  • Reaction 3
  • Skills 3
  • Social 1
  • Strength 4
  • Support 4
  • Tool Proficiency 11
  • Utility 12
  • Wisdom 3
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