Elixir of the Enigma
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A liquid with no discernible taste or color that when ingested causes a creature to become obscured in the minds and memories of those they encounter.
A gray liquid that when consumed makes your footing strong enough to withstand any force that might attempt to move you or knock you prone.
A metallic liquid that upon consumption hardens your skin and gives you an Armor Class that is equivalent to the heaviest suits of armors.
A platinum-colored liquid that is constantly churning in its bottle and when ingested temporarily increases your proficiency for the one hour.
A thin, granular liquid that corrodes non-magical objects and damages constructs but remedies the effects of petrification on living creatures.
A silvery liquid that when consumed aligns you with a specific elemental plane and gives you a abilities to control and interact with that element.
A small glass orb that when broken releases a green, tranquilizing vapor capable of making creatures that breathe in the vapor docile and indifferent.
An oil that resembles quicksilver which instantaneously coats itself around you and increases you intiative while providing you an additional turn in combat.
A multi-colored potion that when consumed allows you to freely change the color of your body and equipment to any color in the rainbow.
A glass orb which contains a golden liquid that when broken fills an area with a shining halo of light that heals damage and cures various afflictions