Swift Minded
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
The versatile warrior allows a character to wield versatile weapons through skills and advancement, and allows them to adjust to various situations.