This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The master blaster is a character who knows how to make the most of their area spells, and ensure they won’t be caught in the crossfire.