Charming Mind
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The master blaster is a character who knows how to make the most of their area spells, and ensure they won’t be caught in the crossfire.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.