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feat Tag

Dexterity

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Original feat

Acrobat

This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.

Author: Jeremiah Edit: 1
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DexterityMovement
Original feat

Exotic Weapon Master

This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
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DexterityMartial MeleeMartial RangedStrength
Original feat

Poisoner

The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
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ConstitutionDexterityMartial MeleeMartial RangedOffenseTool Proficiency
Original feat

Fletcher

A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
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ConstitutionDexterityMartial RangedOffenseTool Proficiency
Original feat

Juggler

By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.

Author: Jeremiah Edit: 1
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CharismaDexterityOffenseSkillsUtility
Original feat

Patch Worker

The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
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ConstitutionDefenseDexterityTool Proficiency
Section: Homebrew
  • Classes

    Hierarchies are everywhere, so might as well pick a good class.

  • Archetypes

    Specialization is the spice of life, and sub-classes, the meal.

  • Feats

    Consider customizing your gameplay and getting something other than Sharpshooter

  • Spells

    Spells are like television, you have over 400 choices, but there is still nothing to cast.

  • Monsters

    No one wants to die a happy, content death. Let your players die in style with new and exciting ways to be killed.

  • Treasures

    Players like things that do things which other things don’t do. From potions to not-potions, players will acknowledge the existence of these things in your game.

  • Rules

    Rules are the foundation of the world, and fortunately you do not need any permits to perform renovations.

Feat Labels
  • Bonus Action 5
  • Charisma 4
  • Constitution 11
  • Defense 6
  • Dexterity 6
  • Intelligence 6
  • Magical 1
  • Martial Melee 9
  • Martial Ranged 5
  • Movement 4
  • Offense 9
  • Reaction 3
  • Skills 3
  • Social 1
  • Strength 4
  • Support 4
  • Tool Proficiency 11
  • Utility 12
  • Wisdom 3
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