Grappler
The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.
The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.
A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.