Exotic Weapon Master
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The master blaster is a character who knows how to make the most of their area spells, and ensure they won’t be caught in the crossfire.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.