Thrown Weapon Master
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The master blaster is a character who knows how to make the most of their area spells, and ensure they won’t be caught in the crossfire.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.