Medicine Man
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.