This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.