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Homebrew

Feats

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Original feat

Dancer

By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.

Author: Jeremiah Edit: 1
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Bonus ActionMartial MeleeMovementUtility
Reworked feat

Grappler

The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.

Author: Chris Co-Authors: Jeremiah Edit: 1
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Martial MeleeReactionStrengthUtility
Original feat

Medicine Man

The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
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ConstitutionSupportTool ProficiencyWisdom
Reworked feat

Healer

This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.

Author: Jeremiah Edit: 1
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SkillsSocialSupport
Original feat

Con Artist

A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.

Author: Michael Co-Authors: Chris, Jeremiah Edit: 1
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ConstitutionIntelligenceTool ProficiencyUtility
Original feat

Juggler

By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.

Author: Jeremiah Edit: 1
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CharismaDexterityOffenseSkillsUtility
Original feat

Fletcher

A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
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ConstitutionDexterityMartial RangedOffenseTool Proficiency
Original feat

Thrown Weapon Master

This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.

Author: Jeremiah Edit: 1
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Martial RangedOffense
Original feat

Poisoner

The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
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ConstitutionDexterityMartial MeleeMartial RangedOffenseTool Proficiency
Original feat

Acrobat

This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.

Author: Jeremiah Edit: 1
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DexterityMovement
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Section: Homebrew
  • Classes

    Hierarchies are everywhere, so might as well pick a good class.

  • Archetypes

    Specialization is the spice of life, and sub-classes, the meal.

  • Feats

    Consider customizing your gameplay and getting something other than Sharpshooter

  • Spells

    Spells are like television, you have over 400 choices, but there is still nothing to cast.

  • Monsters

    No one wants to die a happy, content death. Let your players die in style with new and exciting ways to be killed.

  • Treasures

    Players like things that do things which other things don’t do. From potions to not-potions, players will acknowledge the existence of these things in your game.

  • Rules

    Rules are the foundation of the world, and fortunately you do not need any permits to perform renovations.

Feat Labels
  • Bonus Action 5
  • Charisma 4
  • Constitution 11
  • Defense 6
  • Dexterity 6
  • Intelligence 6
  • Magical 1
  • Martial Melee 9
  • Martial Ranged 5
  • Movement 4
  • Offense 9
  • Reaction 3
  • Skills 3
  • Social 1
  • Strength 4
  • Support 4
  • Tool Proficiency 11
  • Utility 12
  • Wisdom 3
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