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Homebrew

Feats

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Original feat

Swift Minded

The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.

Author: Jeremiah Edit: 1
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DefenseIntelligence
Original feat

Jester

The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.

Author: Jeremiah Edit: 1
Read Visit Reviews
CharismaSkillsUtility
Original feat

Dancer

By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.

Author: Jeremiah Edit: 1
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Bonus ActionMartial MeleeMovementUtility
Original feat

Master Blaster

The master blaster is a character who knows how to make the most of their area spells, and ensure they won’t be caught in the crossfire.

Author: Chris Co-Authors: Jeremiah Edit: 1
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MagicalUtility
Original feat

Medicine Man

The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
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ConstitutionSupportTool ProficiencyWisdom
Original feat

Con Artist

A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.

Author: Michael Co-Authors: Chris, Jeremiah Edit: 1
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ConstitutionIntelligenceTool ProficiencyUtility
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Section: Homebrew
  • Classes

    Hierarchies are everywhere, so might as well pick a good class.

  • Archetypes

    Specialization is the spice of life, and sub-classes, the meal.

  • Feats

    Consider customizing your gameplay and getting something other than Sharpshooter

  • Spells

    Spells are like television, you have over 400 choices, but there is still nothing to cast.

  • Monsters

    No one wants to die a happy, content death. Let your players die in style with new and exciting ways to be killed.

  • Treasures

    Players like things that do things which other things don’t do. From potions to not-potions, players will acknowledge the existence of these things in your game.

  • Rules

    Rules are the foundation of the world, and fortunately you do not need any permits to perform renovations.

Feat Labels
  • Bonus Action 5
  • Charisma 4
  • Constitution 11
  • Defense 6
  • Dexterity 6
  • Intelligence 6
  • Magical 1
  • Martial Melee 9
  • Martial Ranged 5
  • Movement 4
  • Offense 9
  • Reaction 3
  • Skills 3
  • Social 1
  • Strength 4
  • Support 4
  • Tool Proficiency 11
  • Utility 12
  • Wisdom 3
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