Fletcher
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Gourmand is the finest of chefs, able to produce foods so wonderful and invigorating, that it helps to heal and protect those who eat.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.