Dancer
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.