Con Artist
A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.
A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
The master blaster is a character who knows how to make the most of their area spells, and ensure they won’t be caught in the crossfire.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.