Thrown Weapon Master
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.