Mathematical
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The versatile warrior allows a character to wield versatile weapons through skills and advancement, and allows them to adjust to various situations.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.