Exotic Weapon Master
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The master blaster is a character who knows how to make the most of their area spells, and ensure they won’t be caught in the crossfire.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The Gourmand is the finest of chefs, able to produce foods so wonderful and invigorating, that it helps to heal and protect those who eat.