Circle of Spirits For: Druid
The circle of spirits is a druid that calls into the land of the lost, and makes pacts and dealing with the spirits of the world.
The circle of spirits is a druid that calls into the land of the lost, and makes pacts and dealing with the spirits of the world.
The Contender will assault foes with a barrage of advantageous hits in an effort to overcome any defense though their dedicated focus and endurance.
The Beast Master is a path taken when a Ranger forms a deep connection with a particular animal, who becomes his companion through life.
The Discipline of Absorption is an archetype for the Savant homebrew class. This archetype focuses on the magics of mitigation and nullification to remain safe.
The Discipline of Prediction is an archetype for the Savant homebrew class. This archetype focuses on the magics of divination and perception to fight.
The Discipline of Adaption is an archetype for the Savant homebrew class. This archetype focuses on the magics of adaption to adjust to the situation.
The elementalist is a ranger who has made a powerful connection with the world around them. Turning the magics of nature into powerful storms.
The path of a hunter is one focused on slaying your foes. By honing your tactics in battle, you become a versatile master of battle.
The Way of the Winds is a Monastic Tradition that enhances power with speed, for the purpose of overcoming obstacles, and reaching goals.
The ambusher is a rogue archetype that avoids getting caught while tailing their mark. The ambusher is most at home when standing above their mark.